Posts Tagged ‘The Force Unleashed’

Report from Wonder-Con: Lucasfilm Presentation (Part 1) Team | February 23, 2008

Despite the winter rains and gusty February winds, fans of comics, sci-fi and fantasy crowded into the Moscone Center in San Francisco for Wonder-Con. The spacious and drafty Hall A was the setting for Steve Sansweet to present some of what’s coming in the world of Star Wars. What follows is a partial transcript of the hour-long presentation, divided into three parts. The first deals with The Force Unleashed.



Field Report from Toy Fair: LEGO Clone Wars

Pete Vilmur | February 20, 2008

A pair of Bodyguard Magna-Droids from The Clone Wars collection.

In addition to posting images of some of the new products coming from LEGO’s Toy Fair reveal last Friday, we’ve got StarWarsShop’s Matt Martin on the floor to send back images from the LEGO booth itself.

The new line based on The Clone Wars is looking better than ever, and these pictures bring a nice sense of scale and detail to the kits that’s not always apparent in the press kit imagery. Make sure to check out all the images after the jump!


Hasbro’s The Force Unleashed Collections

Pete Vilmur | February 17, 2008

tfu_junglerancor.jpg Jungle Rancor (with Felucian shaman) will be a Target exclusive available in April

Hasbro revealed a bit of what we can expect from their The Force Unleashed lines, including a very cool Jungle Rancor set. More pics below.


20 Things Star Wars Fans Have to Look Forward To Team | September 24, 2007

3-yoda recently posted a list of 20 things Star Wars fans have to look forward to in the future, including the CG animated Clone Wars series, the live-action TV series, The Force Unleashed video game, Fanboys, Hasbro’s Star Wars Mighty Muggs, and a whole bunch more to keep your Force-sense tingling. Head on over to to check it out.

George Lucas Interview at D: All Things Digital Team | August 21, 2007

In May 2007, filmmaker George Lucas was interviewed on stage at the D: All Things Digital, the annual tech and media conference sponsored by The Wall Street Journal, where he chatted about digital visual effects, new gaming technology developed by LucasArts and ILM, the future of Web entertainment and filmmaking in general.

The site posted the entire (almost hour-long) interview for fans to check out, complete with ILM reels including a Pirates reel with Oscar-winning VFX Supervisor John Knoll explaining how the new software helps create realistic water effects. For you gamers, there’s also a live demo from LucasArts President Jim Ward about the upcoming LucasArts gaming technology (keep your eyes peeled for the Jar Jar in Carbonite, ice and Jell-O!)

The interview hosted by Walt Mossberg and Kara Swisher also veers into tangents about his Lucas’ thoughts on YouTube, hedge-fund investors trying to act as film producers and more.

Check out the video here:
George Lucas: The Entire D5 Interview

Force Unleashed Story, Characters, and Clues Revealed at CE Team | July 15, 2007


Saturday, fans witnessed some rare insights into the story, characters, and development of the next chapter in the Star Wars saga, LucasArts’ Star Wars: The Force Unleashed video game. Set during the “dark times” between Episodes III and IV, Star Wars: The Force Unleashed portrays the previously untold story of Darth Vader’s Secret Apprentice, and is due for release in 2008.

On hand were Project Lead Haden Blackman and Producer Julio Torres along with Secret Apprentice actor Sam Witwer. The panel featured the debut of a new Force Unleashed trailer, the first time actual game play footage has been revealed. The trailer can now be viewed on

Read some edited highlights from the panel, after the jump…


Star Wars: The Force Unleashed – Official Website Launched! Team | July 12, 2007

The Star Wars saga will continue in Star Wars: The Force Unleashed, a videogame developed by LucasArts, which casts players as Darth Vader’s “Secret Apprentice” and promises to unveil new revelations about the Star Wars galaxy. The expansive story, created under direction from George Lucas, is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. In it, players will assist the iconic villain in his quest to rid the universe of Jedi – and face decisions that could change the course of their destiny.

As its name implies, The Force Unleashed completely re-imagines the scope and scale of the Force by taking full advantage of newly developed technologies that will be seen and experienced for the first time: Digital Molecular Matter (DMM), by Pixelux Entertainment, and euphoria by NaturalMotion Ltd. Paired with the powerful Havok Physics™ system, these new technologies create gameplay only possible on the new generation of consoles. DMM incorporates the physical properties of anything in the environment so that everything reacts exactly like it should – wood breaks like wood, glass shatters like glass, plants on the planet Felucia bend like plants on the planet Felucia would, and more. Meanwhile, as a revolutionary behavioral-simulation engine, euphoria enables interactive characters to move, act and even think like actual human beings, adapting their behavior on the fly and resulting in a different payoff every single time.

It’ll be a game like no other, click here to visit the Official Site now!

The Force Unleashed Preview on “Entertainment Tonight” Team | July 11, 2007

We just got some exciting news about Star Wars: The Force Unleashed. Tomorrow (Thursday, July 12) evening, “Entertainment Tonight” is scheduled to host the world TV premiere of a special preview of “The Force Unleashed,” including the very first look anywhere at the trailer for the next chapter of the Star Wars Saga, which debuts from LucasArts in Spring 2008. Be sure to check your local listings for the exact time and channel in your area, then tune in to “Entertainment Tonight” for this special preview of this exciting new Star Wars adventure!

George Lucas at D: All Things Digital Team | May 31, 2007

Lucasfilm has become synonymous the breakthrough digital entertainment, so it’s fitting that George Lucas be a key guest at the D: All Things Digital conference. Check out their coverage of the event here, particularly the video in which Lucas describes his move to television, internet video, and why you shouldn’t invest in the film business. And as a bonus, there’s a Force Unleashed demo with LucasArts president Jim Ward.

Capturing and Unleashing Performance Team | May 26, 2007

For Star Wars: The Force Unleashed, actors Nathalie Cox and Sam Witwer will be playing the central characters of Juno Eclipse and Darth Vader’s Secret Apprentice. But what does that mean for an actor in a video game? The actors’ faces are digitally captured, and then their performances are also captured through the use of motion-tracking dots placed on their faces and special camera arrays at Industrial Light & Magic. The actors describe the process…

Nathalie Cox (Juno Eclipse): It was bizarre really. It’s harder in a way. Obviously when you’re on a film set, you have your costume and the other actors around, and they’re all in costume as well, and you have an incredible set. Especially with something like Kingdom of Heaven for example — a massive production with entire villages and castles. You walk on the set and the cameras are rolling and the director says action, it’s kind of easier to get into character. With motion capture, though, is so intense and precise and it’s just your face, literally. You have to get every single emotion that you’re trying to portray in that one line through just your face. It doesn’t matter how much you wave your arms around and jump and down. If your face isn’t doing it, it’s not going to come across in the game. People aren’t going to believe that character saying that line.

Sam Witwer (Secret Apprentice): She makes the dots look wonderful, doesn’t she? Very sexy. Very sexy. I remember standing up in front of the motion capture rig. I’m not entirely new to the whole process of shooting things, but getting in front of the motion capture rig, I asked myself the question: “Can I even act in front of all this? What’s going to happen? Can I just say words? These dots are on my face! I just ate three at lunch! This is not cool!”

I was thinking we were sitting in a chair being told to act, but we actually had a lot of physical freedom. There were a lot of physical freedom, so there was a lot of physical things taking place when we were shooting the motion-capture. If I was pulling my lightsaber, I was actually pulling out a lightsaber. And we were capturing all that reference on video so that the animators can see what my body was doing at any given moment. So, yes, it was focused on the face, but it’s hard just to contain a performance just to the face. So, yeah, everybody allowed me and Nathalie to be as physical as we needed to be.

No, not like that. Not quite like that. Not like I didn’t try, folks.