Archive for ‘Behind The Scenes’



Matt Wood Talks Clone Wars

StarWars.com Team | January 9, 2009

IF Film chatted recently with supervising sound editor and voice actor Matthew Wood about his sound design work on The Clone Wars TV series.

Talk about the process, who does what for sound?
We still divide the labor: One persona does dialogue. Another does foley, which is all the sound effects which as too specific to be found in our library, like footsteps and clothing movement and utensils and things like that. And then we have a sound effects person and a music editor. I think you have a lot more opportunities to create better sound design with the computers, ’cause you have everything data-based at your fingertips and also the manipulation of the process.

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Costume Designer John Mollo Profiled

StarWars.com Team | April 7, 2008

Our friends at Lightsabre.co.uk have posted a rare interview with Star Wars costume designer John Mollo about his work. Here’s a snippet from the interview:

Which of the myriad Star Wars characters do you feel the most affinity for?

I find I am very self-critical when I see my work on the screen. In Star Wars I was quite pleased with the officers, guards, pilots, ground crew etc, both Imperial and Rebels, for which we had no input from the States, especially with the Imperial officers. In Empire, I thought the Snowtroopers worked pretty well.

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Inside Skywalker Ranch

Bonnie Burton | February 28, 2008


(photo by Gregg Segal)

Los Angeles Times reporter Geoff Boucher visit the famed Skywalker Ranch in Marin, Calif. and reveals what mysteries lurk past the security gate. And no Ewoks do not tend to the property like Oompa-Loompas, but we do have an Ewok Lake!

Here’s what he discovered:

Walking through the Main House, with its inlaid brass, amber lights and honeyed glow, is to stroll through a stately past. It’s very different, though, at the busiest site on the ranch, the Technical Building, the sleek home of Skywalker Sound, a highly regarded brand in Hollywood postproduction. There, I watched digital artisans work in sound-effects studios, on a huge scoring stage and in mixing suites outfitted with state-of-the-art gear. Because the ranch has a pastoral, summer-camp setting, these workspaces make Skywalker a favored spot for filmmakers who yearn for Walden Pond but with the computer power of the Pentagon.

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Johnston to Direct Wolfman

StarWars.com Team | February 4, 2008

Word out of Variety this weekend is that Star Wars-alum Joe Johnston has been picked to replace Mark Romanek as director of the forthcoming Wolfman, slated for a 2009 release from Universal. Benicio Del Toro, Anthony Hopkins and Emily Blunt will star.

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Star Wars fans should know Johnston as one of the key concept designers for the original Star Wars trilogy, serving as Visual Effects Art Director at Industrial Light & Magic for the three films and other classics such as Raiders of the Lost Ark. Among his often cited Star Wars creds is the development of Boba Fett. Lesser known, for some reason, is his Adventures of Teebo storybook.

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He’s also directed Honey I Shrunk the Kids, Jumanji, Hidalgo, October Skies, and the Princeton episode of The Adventures of Young Indiana Jones.

Billy Dee Williams’ Slap That Never Was?

StarWars.com Team | November 20, 2007

Lightsabre fan site interviews actor Billy Dee Williams about his role as Han Solo’s backstabbing (then redeeming) pal Lando Calrissian.

Excerpt:

When I wrote down the questions for this I was reading the making of and there’s a page in there where you were rehearsing a scene with Carrie Fisher. In the original script she was annoyed with Lando and slaps him around the face. But she didn’t telegraph it, she actually slapped you round the face. And you said ‘You’re supposed to telegraph it!’ and she replied ‘What’s telegraphed?’
Where did you read this?

It was in Alan Arnold’s making of book (Once upon a Galaxy).
Amazing what people make up.

Was that was made up? I’ve always loved that story.
If that happened, I swear to God I don’t remember it.

Read the full interview here:
The Lightsabre Interview — Billy Dee Williams

Interview with a Star Wars Prop Hauler

StarWars.com Team | November 10, 2007

Just over 30 years ago a road hauler from Kent answered a call that would see him play a vital role in one of the most popular film of all time. BBC News interviews Giles Instone about his time as a prop hauler for A New Hope.

“We were carrying all sorts of props from the set in London and of course at the time we hadn’t got a clue what the stuff was. It looked like something out of a science fiction book and I suppose it was.”

Read the full article here:
Road trip to the Star Wars galaxy
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SOURCE: Club Jade

What if David Lynch Directed Jedi?

StarWars.com Team | August 22, 2007

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What if David Lynch, director of progressive films such as Eraserhead, Blue Velvet, Twin Peaks, Inland Empire and others had actually directed Return of the Jedi back in 1983? Would Ewoks dance around to jazzy riffs in their red-draped tree houses? Would Vader wrap his victims in plastic? Would the Endor battle all be a bad dream? Probably not, but it’s fun to think how the avant-garde director would have played around in the Star Wars universe, had he accepted the offer to direct the third film in the saga.

MTV.com recently interviewed Lynch about his films and being approached by Lucas to direct Jedi back in the early ‘80s – here’s a short excerpt from the interview:

MTV: Is it true you almost directed “Return of the Jedi”? How close did you come?
Lynch: Not close at all. I had a meeting with George [Lucas]. I like George. It was his thing. I said, “You should direct this. It’s your thing! It’s not my thing.”
MTV: Did he flat-out offer it to you at the time?
Lynch: Yeah!
MTV: But you immediately declined.
Lynch: I called him the next day.

The interview also reveals that, like Lucas, Lynch is a huge proponent of digitial filmmaking. Check out the full story over at MTV.com.

George Lucas Interview at D: All Things Digital

StarWars.com Team | August 21, 2007

In May 2007, filmmaker George Lucas was interviewed on stage at the D: All Things Digital, the annual tech and media conference sponsored by The Wall Street Journal, where he chatted about digital visual effects, new gaming technology developed by LucasArts and ILM, the future of Web entertainment and filmmaking in general.

The site posted the entire (almost hour-long) interview for fans to check out, complete with ILM reels including a Pirates reel with Oscar-winning VFX Supervisor John Knoll explaining how the new software helps create realistic water effects. For you gamers, there’s also a live demo from LucasArts President Jim Ward about the upcoming LucasArts gaming technology (keep your eyes peeled for the Jar Jar in Carbonite, ice and Jell-O!)

The interview hosted by Walt Mossberg and Kara Swisher also veers into tangents about his Lucas’ thoughts on YouTube, hedge-fund investors trying to act as film producers and more.

Check out the video here:
George Lucas: The Entire D5 Interview

ILM’s John Knoll Talks About Future of CGI

StarWars.com Team | July 11, 2007

Academy Award-winning Visual Effects Supervisor John Knoll recently chatted with ComputerWorld magazine about his thoughts on the future of CGI and where it’s going. The Industrial Light & Magic (ILM) guru discusses the history of CGI and its development over the years in such films as Tron (which is celebrating its 25th anniversary this year), Young Sherlock Holmes and Pirates of the Caribbean.

From ComputerWorld magazine:

What was the perception of computers’ roles and their future in Hollywood 25 years ago?

There were a lot of people who were watching it. I had a friend who would get the SIGGRAPH film and video show tapes. I borrowed a bunch of them from him and was really intrigued by the imagery — some of it was mind-bending. I thought, ‘This is related to what I do; someday this is going to have an influence on visual effects.’ We were watching it very closely.

Did Tron vindicate the use of computer graphics and influence the direction ILM was taking?

I think it was an appropriate use of computer graphics at the time — that they probably couldn’t have reached a whole lot further than they did at the time. It opened everyone’s eyes to something they should be watching because it had a lot of potential.

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The Force Unleashed: Behind the Scenes

StarWars.com Team | May 25, 2007

Today, the 30th anniversary of the original Star Wars, fans were given a glimpse of the next chapter of the saga: Star Wars: The Force Unleashed. Key members from the crew of LucasArts’ cutting edge videogame as well as the two star cast-members of The Force Unleashed joined host Dave Collins (who is actually developing sound for the game) to discuss what fans can expect. Check back later for more quotes…

Haden Blackman (Project Lead): When we first started out with this game, we explored a lot of different options and a lot of different directions. We kept coming back to the idea where we really wanted to reinvent the Force and create a game that took the Force in new directions. What really resonated with us was this idea of really amping up the Force and kind of blowing it out of proportions, and in some cases, making it totally out of control. Really being able to use that to set up interesting game-play situations, and to really take advantage of the power of next generation systems and do a lot with physics and simulation, and all driven by this notion of the Force as you’ve never seen it before.

Matt Omernick (Art Director): As a Star Wars fan, it’s a cool dream come true There’s that 18-year gap that we get to work with. A big theme that we really stick to visually is the idea of evolution and construction. As you know, the galaxy is pretty much turned on end at this point. The Empire’s taken over. We see a ton of transition. Imagine a TIE fighter construction factor. What does that look like? We get to create that.

Another example is Kashyyyk, which is in the game. We think of Kashyyk as this pristine, very calm world. What happens when the Empire really makes it mark there on that, takes over and starts to enslave Wookiees? From an artistic standpoint, it’s an incredible playground. You get to invent.

Haden Blackman: Ultimately, we hit on this idea of — what if Darth Vader were to take a secret apprentice? From there, the story kind of exploded. It’s cliché to say that things write themselves — they don’t. It’s a lot of hard work, a lot of back-and-forth, a lot of iteration, but once we had that idea, the number of possibilities seemed limitless to us. The story really has been driven from this main character. The plot all revolves around that.

Matt Omernick: Getting the script really opened up our mind to the possibilities of the Secret Apprentice. How would Vader really treat an apprentice? We came up with this concept that referred to internally as “Vader’s Attack Dog.” The idea being that Vader would really keep this person under his heel and beat them down both physically and mentally and basically raise them in darkness. That’s what really informed our design of the character. You’ll see tattered clothing and layers and layers from years and years of… not necessarily torture devices, but restraints and things like that when you see design of the character.

Juno Eclipse, on one hand has to be this very stoic hardened Imperial pilot with tons of experience, but at the same time, she has this soft heart inside of her, because she’s the love interest in this game. So, it’s finding this balance. Finding someone you know and respect as an Imperial officer, yet there’s something inside her that’s redeemable.