History of Star Wars Video Games Doc

StarWars.com Team | March 31, 2008

vidgame.jpg

Gametrailers.com has posted the first two parts of a fantastic three-part series showcasing the history of Star Wars video games. From the first Empire Strikes Back cartridge made for Atari’s old 2600 in 1982 to the LEGO Star Wars series and beyond, these short docs walk us through the history of Star Wars video gaming with extensive gameplay footage and the classic old 8-bit soundtracks — no quarters required.

Check out Part 1 and Part 2.

Tags: , , , ,

Share This:

3 Responses
to “History of Star Wars Video Games Doc”

  1. avatar ciao says:

    If you are a history geek like me, please visit my blog. I do in-depth research on obscure facts (to most people) like you.

  2. avatar michael knapple says:

    hey
    i am totally fiegning for ‘the force unleashed’
    but what i think would make an awesome vid game
    is a full rpg
    maybe set back in the old republic or during the clone wars
    i know they try to make everything sequenceable
    but what im talking about is a character select like galaxies has
    with a fantasy style rpg story line…fully functionable and mobile
    playing areas with unlimited foes..but with a distinct story line arc to finish
    the game…picking a young jedi or sith in maybe a fable style ‘GOOD or BAD’ play through but being able to fully upgrade or design weapons and armor/clothes …being able to fully choose, find, or learn skills and force powers..mini quests for special equipment and powers but all being free range so you can pick or choose….i love the ‘Knights of the old republic’
    games….but more rpg than that…its to linear without the kind of freedom im talking about. it would just be so kewl to design a char with telekinisis of yoda, lightning of the emperor, saber skills of anakin, hilt of a saber of dooku, silver blade like corran horn. hand to hand skills of obi wan, you know all the stuff we love…. the story could just be lined out to save a planet or something. removing an evil tyrant….possibly coming into contact and doing quests for story based characters….even lesser known ones….bit bart jedi and sith characters maybe.
    story could even possibly be set in the new republic era as a force sensitive either not able to get into lukes new jedi order, or not allowed for some mysterious reason…could be the plot of the game even..
    an unknown hereo that saves the galaxies, giving his life but nobody knows it….kind of like ’shadows of the colossus’
    anyway…just an idea..would love to be involved in the process
    but i wish somebody would put that together.

  3. avatar max says:

    i think that Lucasarts should make a sequel to the Star Wars Republic Commando video game. it should be called Star Wars Republic Commando II: Executing Order 66. on each mission there is a new jedi to kill. you get to the jedi by fighting your way across certain planets in vehchles, on foot, and even underwater on some planets. you should also be able to, at the beginning of each mission, be able to choose which squad member you want to be, because they would all have different abilities. you should also be able to wield a more wide variety of weapons, such as a lightsaber stolen from dead jedi or just found somewhere on the battlefield(it may sound odd for a clone to be wielding a lightsaber, but it would make the gaming experience a lot cooler), a saberdart blaster like i Episode II, elctrostaffs like in Episode III, and mini rocket launchers attached to the rists of their suits. they should also have jetpacks. some of the new vehichles might include gian speeders, bongos, speeder bikes, ships like Zam Wessels speeder, ships like Jango Fetts Slave I, the Swamp Speeder, the Pod Walker, the UT-AT Trident, and the Jedi Interceptor. there should also be a much more open and expansive battlefield. i know that this is a feat that Lucasarts can overcome and i hope that they will consider my ideas.

Leave a Reply