I love board games and video games, but I’ve never tried my hand at traditional roleplaying games before. The closest I’ve ever gotten to it was when I was a teenager, seeing my younger brother and his friends sit around our dining room table with books and notebooks and dice and thinking the entire enterprise looked complicated and boring. (And nerdy. I was at an age where I actually cared about that sort of thing.) I never really gave it much thought beyond that.
So when I found out that I would be serving as editor here at Lucasfilm for a comprehensive new Star Wars roleplaying game system from Fantasy Flight Games (beginning with Edge of the Empire), I was nervous. Even as a Star Wars fan, this didn’t seem like something I could relate to. But I’m always up for a challenge (plus, you know, it’s my job), so I dove in, not sure what to expect. Hundreds of pages of submitted material later, I realized that I was experiencing a real respect for those who play (and design!) RPGs.