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Creating Star Wars RPGs, from Dice to Starships

Jay Little | June 20, 2013

x-wing-layout

One of the high points in my career must have been last summer at Gen Con 2012, when two of our big releases were not only games I designed, but Star Wars games. There are two things that have been constants in my life: gaming and Star Wars. To be able to design games using a license that has been so influential to me is a dream come true. I think what I am most proud of with both games are the stories I hear about how they’ve gotten people into gaming that normally don’t play, or have been used to introduce a whole new generation of gamers to a hobby and setting their parents have loved for decades.

I’ve seen a number of posts and have received letters and e-mails from people telling me that both the Star Wars: Edge of the Empire RPG and X-wing Miniatures Game helped them get their old college gaming group back together, or got a reluctant spouse to play for the first time. It is especially rewarding to hear someone say that the Edge of the Empire Beginner Game was their children’s introduction to role-playing or X-wing their introduction to miniatures gaming.

The journey to Gen Con 2012 was paved with design challenges, however. Fortunately, one of my favorite parts of game design is coming up with creative ways to face those challenges.

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